“I had super-powers when eBike riding” towards understanding the design of integrated exertion

Josh Andres, Julian de Hoog, Florian 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

33 Citations (Scopus)


The intersection of the physically active human body and technology to support it is in the limelight in HCI. Prior work mostly supports exertion by offering sensed digital information about the exertion activity. We focus on supporting exertion during the activity through sensing and actuation, facilitating the exerting body and the bike to act on and react to each other in what we called ‘integrated exertion’. We draw on our experiences of designing and studying “Ava, the eBike”, an augmented eBike that draws from the exerting user’s bodily posture to actuate. As a result, we offer four design themes for designers to analyze integrated exertion experiences: Interacting with Ava, Experiencing Ava, Reduced Body Control Over Ava and Ava's Technology. And also, seven practical tactics to support designers in exploring integrated exertion. Our work on integrated exertion contributes to engaging in new ways with the physically active human body.

Original languageEnglish
Title of host publicationProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
EditorsZach O. Toups, Peta Wyeth
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages13
ISBN (Electronic)9781450356244
Publication statusPublished - 2018
Externally publishedYes
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2018 - Melbourne, Australia
Duration: 28 Oct 201831 Oct 2018
Conference number: 5th


ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2018
Abbreviated titleCHI PLAY 2018
Internet address


  • Body
  • Cycling
  • EBikes
  • Exertion
  • Integration

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