i-dentity: innominate representation as engaging movement game element

Jayden Garner, Martin Murer, Gavin Wood, Florian 'Floyd' Mueller, Sebastiaan Pijnappel

Research output: Chapter in Book/Report/Conference proceedingConference PaperOther

5 Citations (Scopus)


Movement-based games typically make it clear whose movement representation belongs to which player. In contrast, we argue that concealing whose movement controls which representation can be a resource to facilitate engaging play experiences. We call this "innominate movement representation" and explore this opportunity through our game "i-dentity", where participants have to guess which player makes everyone's controller light up based on this player's movements. We report on participants' play experiences of i-dentity. With our work we hope to expand the range of digital movement games.

Original languageEnglish
Title of host publicationExtended Abstracts Toronto, Canada I April 26 – May 1, 2014
Subtitle of host publicationThe 32nd Annual ACM Conference on Human Factors in Computing Systems
EditorsAlbrecht Schmidt, Tovi Grossman
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages4
ISBN (Electronic)9781450324748
Publication statusPublished - 2014
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2014 - Metro Toronto Convention Centre, Toronto, Canada
Duration: 26 Apr 20141 May 2014
Conference number: 32nd
https://dl.acm.org/doi/proceedings/10.1145/2556288 (Proceedings)


ConferenceInternational Conference on Human Factors in Computing Systems 2014
Abbreviated titleCHI 2014
Internet address


  • Ambiguity
  • Digital play
  • Engagement
  • Entertainment
  • Game design
  • Innominate movement representation

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