Abstract
Historically, the development of computer systems has been primarily a technology-driven phenomenon, with technologists believing that "users can adapt" to whatever they build. Human-centered design advocates that a more promising and enduring approach is to model users' natural behavior to begin with so that interfaces can be designed that are more intuitive, easier to learn, and freer of performance errors. In this paper, we illustrate different user-centered design principles and specific strategies, as well as their advantages and the manner in which they enhance users' performance. We also summarize recent research findings from our lab comparing the performance characteristics of different educational interfaces that were based on user-centered design principles. One theme throughout our discussion is human-centered design that minimizes users' cognitive load, which effectively frees up mental resources for performing better while also remaining more attuned to the world around them.
Original language | English |
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Title of host publication | MM '06 - Proceedings of the 14th ACM international conference on Multimedia |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 871-880 |
Number of pages | 10 |
ISBN (Print) | 1595934472, 9781595934475 |
DOIs | |
Publication status | Published - 2006 |
Externally published | Yes |
Event | ACM International Conference on Multimedia 2006 - Santa Barbara, United States of America Duration: 23 Oct 2006 → 27 Oct 2006 Conference number: 14th https://dl.acm.org/doi/proceedings/10.1145/1180639 |
Conference
Conference | ACM International Conference on Multimedia 2006 |
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Abbreviated title | MM 2006 |
Country/Territory | United States of America |
City | Santa Barbara |
Period | 23/10/06 → 27/10/06 |
Internet address |
Keywords
- Cognitive load
- Educational interfaces
- Human-centered design
- Mobile interfaces
- Multimodal interfaces
- Pen-based interfaces
- Performance metrics
- Robustness
- Spoken language interfaces
- Tangible interfaces
- Usability