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Hardware is hard - is it worth it?

  • Steve Hodges
  • , Per Ola Kristensson
  • , Josiah Hester
  • , Antonio Krüger
  • , Jennifer Mankoff
  • , Patrick Olivier
  • , Yvonne Rogers

Research output: Chapter in Book/Report/Conference proceedingConference PaperOther

Abstract

Within the field of technical human-computer interaction (HCI), there is a community of researchers who innovate in hardware: they build new device form factors, experiment with sensing, actuation and displays, and they deploy and study novel devices. Their work underpins many new and inclusive user experiences. A common perspective is that developing hardware is hard, especially in comparison to purely software-based activities. It typically involves a multitude of disciplines in addition to software, likely relies on third parties such as parts suppliers and manufacturing partners, has inherent delays that stifle agility, and it costs more. Is hardware really 'harder' though? And if it is, is innovation in hardware a worthwhile endeavor for the HCI community? This panel will discuss these topics with the aim of giving attendees a deeper understanding of the difficulties and benefits of hardware research in an HCI context.

Original languageEnglish
Title of host publicationCHI'23 - Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
EditorsTesh Goyal, Per Ola Kristensson, Anicia Peters
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages4
ISBN (Electronic)9781450394222
DOIs
Publication statusPublished - 2023
EventInternational Conference on Human Factors in Computing Systems 2023 - , Germany
Duration: 23 Apr 202328 Apr 2023
https://chi2023.acm.org/ (Website)
https://dl.acm.org/doi/proceedings/10.1145/3544548 (Proceedings)

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2023
Abbreviated titleCHI 2023
Country/TerritoryGermany
Period23/04/2328/04/23
Internet address

Keywords

  • device innovation
  • Hardware research
  • interactive devices
  • IoT
  • ubiquitous computing

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