Abstract
This paper addresses the haptic rendering of rigid body collisions. A new method is proposed in which collision rendering is achieved in two steps. First, the haptic simulation uses a contact model whose stiffness is infinite during collisions and finite during sustained contact. This model is combined with a passive collision resolution scheme to compute collision impulses when new contacts arise. Second, the impulses are applied to the user's hand by a controller that coordinates forces and positions between the virtual environment and the haptic interface. Haptic rendering of rigid body collisions imparts forces that generate large hand accelerations when new contacts arise without requiring increased contact stiffness and damping. Experiments with a planar rigid virtual world validate the proposed approach.
Original language | English |
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Title of host publication | Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, HAPTICS 2004 |
Pages | 2-8 |
Number of pages | 7 |
DOIs | |
Publication status | Published - 28 Jun 2004 |
Externally published | Yes |
Event | International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2004 - Chicago, IL, United States of America Duration: 27 Mar 2004 → 28 Mar 2004 Conference number: 12th |
Conference
Conference | International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 2004 |
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Abbreviated title | HAPTICS 2004 |
Country | United States of America |
City | Chicago, IL |
Period | 27/03/04 → 28/03/04 |