Hanging off a bar

Florian 'Floyd' Mueller, Cagdas Toprak, Eberhard Graether, Wouter Walmink, Bert Bongers, Elise Van Den Hoven

Research output: Chapter in Book/Report/Conference proceedingConference PaperOtherpeer-review

19 Citations (Scopus)

Abstract

Exertion Games involve physical effort and as a result can facilitate physical health benefits. We present Hanging off a Bar, an action hero-inspired Exertion Game in which players hang off an exercise bar over a virtual river for as long as possible. Initial observations from three events with audiences ranging from the general public to expert game designers suggest that Hanging off a Bar can be engaging for players and facilitate intense exertion within seconds. Furthermore, we collected suggestions for what game elements players believe could entice them to increase their physical effort investment. These suggestions, combined with Hanging off a Bar as research vehicle due to the easy measurement of exertion through hanging time, enable future explorations into the relationship between digital game elements and physical exertion, guiding designers on how to support exertion in digital games.

Original languageEnglish
Title of host publicationExtended Abstracts - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012
PublisherAssociation for Computing Machinery (ACM)
Pages1055-1058
Number of pages4
ISBN (Print)9781450310161
DOIs
Publication statusPublished - 2012
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2012 - Austin, United States of America
Duration: 5 May 201210 May 2012
Conference number: 30th

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2012
Abbreviated titleCHI 2012
CountryUnited States of America
CityAustin
Period5/05/1210/05/12

Keywords

  • exergames
  • exertion games
  • exertion interfaces
  • game design
  • sport
  • whole-body interaction

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