Abstract
Exertion Games involve physical effort and as a result can facilitate physical health benefits. We present Hanging off a Bar, an action hero-inspired Exertion Game in which players hang off an exercise bar over a virtual river for as long as possible. Initial observations from three events with audiences ranging from the general public to expert game designers suggest that Hanging off a Bar can be engaging for players and facilitate intense exertion within seconds. Furthermore, we collected suggestions for what game elements players believe could entice them to increase their physical effort investment. These suggestions, combined with Hanging off a Bar as research vehicle due to the easy measurement of exertion through hanging time, enable future explorations into the relationship between digital game elements and physical exertion, guiding designers on how to support exertion in digital games.
Original language | English |
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Title of host publication | Extended Abstracts - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012 |
Publisher | Association for Computing Machinery (ACM) |
Pages | 1055-1058 |
Number of pages | 4 |
ISBN (Print) | 9781450310161 |
DOIs | |
Publication status | Published - 2012 |
Externally published | Yes |
Event | International Conference on Human Factors in Computing Systems 2012 - Austin Convention Center, Austin, United States of America Duration: 5 May 2012 → 10 May 2012 Conference number: 30th https://chi2012.acm.org/index.shtml |
Conference
Conference | International Conference on Human Factors in Computing Systems 2012 |
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Abbreviated title | CHI 2012 |
Country/Territory | United States of America |
City | Austin |
Period | 5/05/12 → 10/05/12 |
Internet address |
Keywords
- exergames
- exertion games
- exertion interfaces
- game design
- sport
- whole-body interaction