HandyFeet: social bodily play via split control of a human puppet's limbs

Robb Mitchell, Andreas Fender, Florian 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

5 Citations (Scopus)

Abstract

Players sharing control of each other's bodies offers a promising direction for delivering engaging collaborative experiences in digital physical games. We present HandyFeet - a movement based game platform in which two players compete to most effectively direct the body of a third player. This third person becomes like a puppet that has two masters. The two directing players take turns making hand signals to guide one of the puppet player's legs. The puppet-person is prevented from seeing both their own legs and the floor, and so is dependent upon the directors' instructions for navigating the physical environment. To further the development of movement based games involving players surrendering or sharing control of their own bodies, we offer five themes that arose from analysing our initial play-tests.

Original languageEnglish
Title of host publicationProceedings of the Tenth Anniversary Conference on Tangible Embedded and Embodied Interaction
EditorsLuc Geurts, Bart Hengeveld, Daniel Saakes
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages506-511
Number of pages6
ISBN (Electronic)9781450335829
DOIs
Publication statusPublished - 2016
Externally publishedYes
EventTangible, Embedded, and Embodied Interaction 2016 - Eindhoven, Netherlands
Duration: 14 Feb 201617 Feb 2016
Conference number: 10th
https://tei.acm.org/2016/
https://dl.acm.org/doi/proceedings/10.1145/2839462 (Proceedings)

Conference

ConferenceTangible, Embedded, and Embodied Interaction 2016
Abbreviated titleTEI 2016
Country/TerritoryNetherlands
CityEindhoven
Period14/02/1617/02/16
Internet address

Keywords

  • Collaborative play
  • Digital bodily play
  • Social play

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