Guiding young players as designers

Josh Andres, Jennifer C. Lai, Florian 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

8 Citations (Scopus)

Abstract

Players often have playfulness and motivation to play and make games on their own. By tapping into these instincts and guiding players in designing their own games to solve a problem, new models of collaboration between designers and players can be unlocked. In support of this, we present results from a five week case study with 25 children aged 8-10 where they designed their own games within a given context. This ongoing exploration resulted in three design themes: 1) This Setting a common goal helps people design together, in this case using sensing data. 2) Focusing on spontaneity through autonomy. And 3) Supporting player mobility with the artefacts. We hope this ongoing exploration can be a starting point in aiding designers to guide players as designers.

Original languageEnglish
Title of host publicationProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
EditorsRegan L. Mandryk, Daniel Johnson
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages445-450
Number of pages6
ISBN (Electronic)9781450334662
DOIs
Publication statusPublished - 2015
Externally publishedYes
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2015 - London, United Kingdom
Duration: 5 Oct 20157 Oct 2015
Conference number: 2nd
https://chiplay.acm.org/2015/
https://dl.acm.org/doi/proceedings/10.1145/2793107

Conference

ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2015
Abbreviated titleCHI PLAY 2015
CountryUnited Kingdom
CityLondon
Period5/10/157/10/15
Internet address

Keywords

  • Bodily Interaction
  • Co-design
  • Game design
  • Play

Cite this

Andres, J., Lai, J. C., & Mueller, F. F. (2015). Guiding young players as designers. In R. L. Mandryk, & D. Johnson (Eds.), Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 445-450). Association for Computing Machinery (ACM). https://doi.org/10.1145/2793107.2810295