Abstract
More and more technology supports utilitarian interactions in altered gravity conditions, for example underwater and during Zero-G flights. Extending this, we are interested in digital play in these conditions, and in particular see an opportunity to explore underwater bodily games. We present an interactive shallow-water system that supports bodily play through water-movement interactions: Gravity Well. Through designing the system and combining aquabatic principles with exertion game design strategies, we identified a set of design tactics for underwater play based on the relationship between the afforded type, and level, of bodily exertion relative to pressure change and narcosis. With our work, we aim to inspire designers to utilize the unique characteristics of bodily interactions underwater and guide them in developing digital play in altered gravity domains.
Original language | English |
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Title of host publication | CHI EA 2013 - Extended Abstracts on Human Factors in Computing Systems |
Subtitle of host publication | Changing Perspectives |
Editors | Michel Beaudouin-Lafon, Patrick Baudisch, Wendy E. Mackay |
Publisher | Association for Computing Machinery (ACM) |
Pages | 3115-3118 |
Number of pages | 4 |
ISBN (Electronic) | 9781450318990 |
DOIs | |
Publication status | Published - 2013 |
Externally published | Yes |
Event | International Conference on Human Factors in Computing Systems 2013 - Paris, France Duration: 27 Apr 2013 → 2 May 2013 Conference number: 31st https://chi2013.acm.org/program/ |
Conference
Conference | International Conference on Human Factors in Computing Systems 2013 |
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Abbreviated title | CHI 2013 |
Country/Territory | France |
City | Paris |
Period | 27/04/13 → 2/05/13 |
Other | Theme: Changing Perspectives |
Internet address |
Keywords
- Aquabatics
- Diving
- Exertion games
- Game design