Abstract
Marching cubes has long been employed as a standard indirect volume rendering approach to extract isosurfaces from 3D volumetric data. This paper presents a GPU-friendly MC implementation. Besides the cell indexing, we propose to calculate vertex and normal interpolations by precomputing the expensive equations and looking up these values during runtime. Upon a commodity GPU, our implementation can rapidly extract isosurfaces from a high-resolution volume and render the result. With the proposed parallel marching cubes algorithm, we can naturally generate layer-structured triangles, which facilitate the visualization of multiple-layer translucent isosurfaces without performing computational expensive sorting. The algorithm extracts and draws triangles, in a layer by layer fashion, from back to front.
| Original language | English |
|---|---|
| Title of host publication | 15th Annual Conference on Medicine Meets Virtual Reality, MMVR 2007 |
| Publisher | IOS Press |
| Pages | 500-502 |
| Number of pages | 3 |
| Volume | 125 |
| Publication status | Published - 2007 |
| Externally published | Yes |
| Event | Medicine Meets Virtual Reality 2007 - Long Beach, United States of America Duration: 6 Feb 2007 → 9 Feb 2007 Conference number: 15th https://www.iospress.com/catalog/books/medicine-meets-virtual-reality-15 (Proceedings) |
Publication series
| Name | Studies in Health Technology and Informatics |
|---|---|
| Volume | 125 |
| ISSN (Print) | 0926-9630 |
Conference
| Conference | Medicine Meets Virtual Reality 2007 |
|---|---|
| Abbreviated title | MMVR 2007 |
| Country/Territory | United States of America |
| City | Long Beach |
| Period | 6/02/07 → 9/02/07 |
| Internet address |
Keywords
- hardware acceleration
- Isosurface extraction
- volume rendering
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