General analytical techniques for parameter-based procedural content generators

Michael Cook, Simon Colton, Jeremy Gow, Gillian Smith

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearch

14 Citations (Scopus)

Abstract

Most generative systems built in game development are parameter-driven, but the relationship between parameters and the output of the system is often unclear. This makes them frustrating to use for both experts and novices, and as a result generators are often filtered post-hoc, or tweaked through time-consuming trial and error. In this paper we introduce two analytical techniques: smoothness and codependence. We show how these features help analyse the impact of a parameter change on a generative system and suggest ways this could feed back into more intelligent tools that make working with procedural generators more precise and pleasant.

Original languageEnglish
Title of host publicationIEEE Conference on Games 2019, CoG 2019
EditorsVanessa Volz
Place of PublicationPiscataway NJ USA
PublisherIEEE, Institute of Electrical and Electronics Engineers
Pages646-653
Number of pages8
ISBN (Electronic)9781728118840, 9781728118833
ISBN (Print)9781728118857
DOIs
Publication statusPublished - 2019
EventIEEE Conference on Games 2019 - London, United Kingdom
Duration: 20 Aug 201923 Aug 2019
https://ieeexplore.ieee.org/xpl/conhome/8844551/proceeding (Proceedings)

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
PublisherIEEE, Institute of Electrical and Electronics Engineers
Volume2019-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

ConferenceIEEE Conference on Games 2019
Abbreviated titleCoG 2019
Country/TerritoryUnited Kingdom
CityLondon
Period20/08/1923/08/19
Internet address

Keywords

  • Co-creativity
  • Generative systems analysis
  • Procedural content generation

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