Abstract
Most generative systems built in game development are parameter-driven, but the relationship between parameters and the output of the system is often unclear. This makes them frustrating to use for both experts and novices, and as a result generators are often filtered post-hoc, or tweaked through time-consuming trial and error. In this paper we introduce two analytical techniques: smoothness and codependence. We show how these features help analyse the impact of a parameter change on a generative system and suggest ways this could feed back into more intelligent tools that make working with procedural generators more precise and pleasant.
| Original language | English |
|---|---|
| Title of host publication | IEEE Conference on Games 2019, CoG 2019 |
| Editors | Vanessa Volz |
| Place of Publication | Piscataway NJ USA |
| Publisher | IEEE, Institute of Electrical and Electronics Engineers |
| Pages | 646-653 |
| Number of pages | 8 |
| ISBN (Electronic) | 9781728118840, 9781728118833 |
| ISBN (Print) | 9781728118857 |
| DOIs | |
| Publication status | Published - 2019 |
| Event | IEEE Conference on Games 2019 - London, United Kingdom Duration: 20 Aug 2019 → 23 Aug 2019 https://ieeexplore.ieee.org/xpl/conhome/8844551/proceeding (Proceedings) |
Publication series
| Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
|---|---|
| Publisher | IEEE, Institute of Electrical and Electronics Engineers |
| Volume | 2019-August |
| ISSN (Print) | 2325-4270 |
| ISSN (Electronic) | 2325-4289 |
Conference
| Conference | IEEE Conference on Games 2019 |
|---|---|
| Abbreviated title | CoG 2019 |
| Country/Territory | United Kingdom |
| City | London |
| Period | 20/08/19 → 23/08/19 |
| Internet address |
Keywords
- Co-creativity
- Generative systems analysis
- Procedural content generation