TY - BOOK
T1 - Gender, Masculinity and Video Gaming
T2 - Analysing Reddit's r/gaming Community
AU - Maloney, Marcus
AU - Roberts, Steven
AU - Graham, Timothy
PY - 2019
Y1 - 2019
N2 - This book examines gender attitudes in Reddit’s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ‘toxic’ masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology, games studies and computer sciences, will find this book of interest.
AB - This book examines gender attitudes in Reddit’s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ‘toxic’ masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology, games studies and computer sciences, will find this book of interest.
UR - http://www.scopus.com/inward/record.url?scp=85085833746&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-28262-2
DO - 10.1007/978-3-030-28262-2
M3 - Book
AN - SCOPUS:85085833746
SN - 9783030282615
BT - Gender, Masculinity and Video Gaming
PB - Palgrave Pivot
CY - Cham Switzerland
ER -