GameLight - gamification of the outdoor cycling experience

Desheng Zhao, Jeannie S.A. Lee, Chek Tien Tan, Alexandru Dancu, Simon Lui, Songjia Shen, Florian Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperOtherpeer-review

1 Citation (Scopus)


GameLight is a smart bicycle light that overlays a virtual game projected on the ground, within the user’s natural field of view while cycling. The system aims to enhance the cycling exertion experience by augmenting it with various game elements presented in two game modes: (1) an “Arcade" mode that implements a virtual coin collecting mechanic, and (2) a “Challenge" mode that provides timed effort challenges. The system consists of a pico-projector and mobile phone wirelessly connected to cadence, speed and heart rate sensors that serve as input to the virtually projected game to achieve a fun and playful effect while cycling in a controlled environment. This demo will be appealing to attendees interested in designing playful technology to support exertion.

Original languageEnglish
Title of host publicationDIS'19 Companion - Companion Publication of the 2019 ACM Designing Interactive Systems Conference
EditorsCarman Neustaedter, Deborah Tatar
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages4
ISBN (Electronic)9781450362702
Publication statusPublished - 2019
Externally publishedYes
EventDesigning Interactive Systems 2019 - San Diego, United States of America
Duration: 23 Jun 201928 Jun 2019


ConferenceDesigning Interactive Systems 2019
Abbreviated titleDIS 2019
Country/TerritoryUnited States of America
CitySan Diego
Internet address


  • Bicycle
  • Cycling
  • Exergames
  • Human computer interaction
  • Mobile phone
  • Projector
  • Serious games

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