Game user experience evaluation

Regina Bernhaupt, Florian 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingConference PaperOtherpeer-review

4 Citations (Scopus)

Abstract

In a nutshell: This course comprehensively covers important user experience (UX) evaluation methods as well as opportunities and challenges of UX evaluation in the area of entertainment and games. The course is an ideal forum for attendees to gain insight into state-ofthe art user experience evaluation methods going waybeyond standard usability and user experience evaluation approaches in the area of human-computer interaction. It surveys and assesses the efforts of user experience evaluation of the gaming and human computer interaction communities during the last 15 years.

Original languageEnglish
Title of host publicationExtended Abstracts, The 34th Annual CHI Conference on Human Factors in Computing Systems
EditorsCliff Lampe
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages940-943
Number of pages4
ISBN (Electronic)9781450340823
DOIs
Publication statusPublished - 2016
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2016 - San Jose, United States of America
Duration: 7 May 201612 May 2016
Conference number: 34th
https://chi2016.acm.org/wp/ (Website)
https://dl.acm.org/doi/proceedings/10.1145/2851581 (Proceedings)

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2016
Abbreviated titleCHI 2016
CountryUnited States of America
CitySan Jose
Period7/05/1612/05/16
Other
Internet address

Keywords

  • Entertainment
  • Evaluation method
  • Games
  • User experience

Cite this

Bernhaupt, R., & Mueller, F. F. (2016). Game user experience evaluation. In C. Lampe (Ed.), Extended Abstracts, The 34th Annual CHI Conference on Human Factors in Computing Systems (pp. 940-943). Association for Computing Machinery (ACM). https://doi.org/10.1145/2851581.2856683