Abstract
In a nutshell: This course comprehensively covers important user experience (UX) evaluation methods as well as opportunities and challenges of UX evaluation in the area of entertainment and games. The course is an ideal forum for attendees to gain insight into state-ofthe art user experience evaluation methods going waybeyond standard usability and user experience evaluation approaches in the area of human-computer interaction. It surveys and assesses the efforts of user experience evaluation of the gaming and human computer interaction communities during the last 15 years.
Original language | English |
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Title of host publication | Extended Abstracts, The 34th Annual CHI Conference on Human Factors in Computing Systems |
Editors | Cliff Lampe |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 940-943 |
Number of pages | 4 |
ISBN (Electronic) | 9781450340823 |
DOIs | |
Publication status | Published - 2016 |
Externally published | Yes |
Event | International Conference on Human Factors in Computing Systems 2016 - San Jose, United States of America Duration: 7 May 2016 → 12 May 2016 Conference number: 34th https://chi2016.acm.org/wp/ (Website) https://dl.acm.org/doi/proceedings/10.1145/2851581 (Proceedings) |
Conference
Conference | International Conference on Human Factors in Computing Systems 2016 |
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Abbreviated title | CHI 2016 |
Country/Territory | United States of America |
City | San Jose |
Period | 7/05/16 → 12/05/16 |
Other | |
Internet address |
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Keywords
- Entertainment
- Evaluation method
- Games
- User experience