Abstract
Recent years have witnessed a rise in Game Jams-organized events to create playable prototypes in a very short time frame. Game Jams offer a unique and quick way to prototype games. Beyond that, we believe Game Jams can also be seen as a design research method, situated in the research-through-design tradition, to create knowledge in a fast-paced, collaborative environment. The goal of this Game Jam is thus twofold: first, participants will use the Game Jam approach to investigate a research question; second, participants can, through actual practice, identify advantages and disadvantages of Game Jams as a research method. Hereby the Game Jam workshop provides a unique opportunity for HCI practitioners and researchers to gain experience in applying game-oriented methods for research.
Original language | English |
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Title of host publication | Extended Abstracts, Toronto, Canada I April 26 – May 1, 2014 |
Subtitle of host publication | The 32nd Annual ACM Conference on Human Factors in Computing Systems |
Editors | Albrecht Schmidt, Tovi Grossman |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 25-28 |
Number of pages | 4 |
ISBN (Electronic) | 9781450324748 |
DOIs | |
Publication status | Published - 2014 |
Externally published | Yes |
Event | International Conference on Human Factors in Computing Systems 2014 - Metro Toronto Convention Centre, Toronto, Canada Duration: 26 Apr 2014 → 1 May 2014 Conference number: 32nd https://chi2014.acm.org/ https://dl.acm.org/doi/proceedings/10.1145/2556288 (Proceedings) |
Conference
Conference | International Conference on Human Factors in Computing Systems 2014 |
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Abbreviated title | CHI 2014 |
Country/Territory | Canada |
City | Toronto |
Period | 26/04/14 → 1/05/14 |
Internet address |
Keywords
- Design
- Experimentation
- Game Jams
- Research-through-design