Abstract
Game Jams have successfully been introduced to the CHI Community during the past two years. Game developers meet to plan, design, and create one or more games within a short time span (ranging from 24 to 48 hours). We propose a Game Idea Jam focusing on the opportunity to draw on researchers' and developers' own experiences when developing creative game ideas for sport or exertion to combat physical inactivity. Game Idea Jams focus on brainstorming and conceptualizing of one or more game ideas within seven hours. Due to time constraints, the final game idea will be produced in the form of a conceptual video, trying to demonstrate the player experience. We aim to enable game researcher with no development skills to participate in the Game Idea Jam and support them with different creative approaches to choose from.
Original language | English |
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Title of host publication | Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play |
Editors | T. C. Nicholas Graham |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 461-464 |
Number of pages | 4 |
ISBN (Electronic) | 9781450330145 |
DOIs | |
Publication status | Published - 2014 |
Externally published | Yes |
Event | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2014 - Toronto, Canada Duration: 19 Oct 2014 → 21 Oct 2014 Conference number: 1st https://sigchi.org/conferences/conference-history/chiplay/chi-play-2014-details/ https://dl.acm.org/doi/proceedings/10.1145/2658537 |
Conference
Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2014 |
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Abbreviated title | CHI PLAY 2014 |
Country/Territory | Canada |
City | Toronto |
Period | 19/10/14 → 21/10/14 |
Internet address |
Keywords
- Exertion
- Game Jams
- Ideation
- Sports