Abstract
The term Edutainment, has been fabricated by combing the two words 'Education' and 'Entertainment', and as this term expresses, this concept provides educational entertainment or entertainment-education. That means this let the student to learn subject matters with entertainment, so that the students get attracted to learning rather than getting used to learning through the teacher centered learning concept. Under this novel concept called 'Edutainment' there comes a couple of new ways of teaching like Game Based Learning and Gamification. These concepts can be applied to enhance the learning procedure of students in various age levels. This paper gives you an analysis of Game Based Learning vs. Gamification in higher education from Computer Science students' perspective.
Original language | English |
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Title of host publication | Proceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2013 |
Pages | 683-688 |
Number of pages | 6 |
DOIs | |
Publication status | Published - 2013 |
Externally published | Yes |
Event | IEEE International Conference on Teaching, Assessment and Learning for Engineering 2013 - Bali, Indonesia Duration: 26 Aug 2013 → 29 Aug 2013 https://ieeexplore.ieee.org/xpl/conhome/6636319/proceeding (Proceedings) |
Publication series
Name | Proceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2013 |
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Conference
Conference | IEEE International Conference on Teaching, Assessment and Learning for Engineering 2013 |
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Abbreviated title | TALE 2013 |
Country/Territory | Indonesia |
City | Bali |
Period | 26/08/13 → 29/08/13 |
Internet address |
Keywords
- Edutainment
- Game Based Learning
- Gamification
- GBL
- Sorting Algorithms