Game based learning vs. gamification from the higher education students' perspective

Udeni Jayasinghe, Anuja Dharmaratne

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

37 Citations (Scopus)

Abstract

The term Edutainment, has been fabricated by combing the two words 'Education' and 'Entertainment', and as this term expresses, this concept provides educational entertainment or entertainment-education. That means this let the student to learn subject matters with entertainment, so that the students get attracted to learning rather than getting used to learning through the teacher centered learning concept. Under this novel concept called 'Edutainment' there comes a couple of new ways of teaching like Game Based Learning and Gamification. These concepts can be applied to enhance the learning procedure of students in various age levels. This paper gives you an analysis of Game Based Learning vs. Gamification in higher education from Computer Science students' perspective.

Original languageEnglish
Title of host publicationProceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2013
Pages683-688
Number of pages6
DOIs
Publication statusPublished - 2013
Externally publishedYes
EventIEEE International Conference on Teaching, Assessment and Learning for Engineering 2013 - Bali, Indonesia
Duration: 26 Aug 201329 Aug 2013
https://ieeexplore.ieee.org/xpl/conhome/6636319/proceeding (Proceedings)

Publication series

NameProceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2013

Conference

ConferenceIEEE International Conference on Teaching, Assessment and Learning for Engineering 2013
Abbreviated titleTALE 2013
Country/TerritoryIndonesia
CityBali
Period26/08/1329/08/13
Internet address

Keywords

  • Edutainment
  • Game Based Learning
  • Gamification
  • GBL
  • Sorting Algorithms

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