Abstract
Inbodied interaction is an emerging area in HCI that aligns how the body performs internally with our designs to support and optimise human performance. Inbodied Interaction therefore relies on knowledge of our physiology/neurology/kinesiology etc, to blend with HCI methodology. Recent, Inbodied Interaction workshops and summer schools, have been designed to share models of these processes to accelerate access to these areas of specialisation for HCI researchers. As such this one-day-hands-on-studio presents an extension of this work - an Inbodied interaction framework-to (1) make inbodied sciences accessible and (2) usable for HCI practitioners when it comes to crafting experiences, whether for health, performance or play. Our framework also offers a design alternative to cyborging futures that seek to augment human performance, Inbodied Interaction seeks to help discover and optimise human potential. As such, in this studio, we will explore where inbodied interaction fits in the narrative of our future bodies.
Original language | English |
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Title of host publication | Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction |
Editors | Orit Shaer, Jelle van Dijk, Andrew Kun |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 885-888 |
Number of pages | 4 |
ISBN (Electronic) | 9781450361071 |
DOIs | |
Publication status | Published - 2020 |
Event | Tangible, Embedded, and Embodied Interaction 2020 - Sydney, Australia Duration: 9 Feb 2020 → 12 Feb 2020 Conference number: 14th https://tei.acm.org/2020/ https://dl.acm.org/doi/proceedings/10.1145/3374920 (Proceedings) |
Conference
Conference | Tangible, Embedded, and Embodied Interaction 2020 |
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Abbreviated title | TEI 2020 |
Country/Territory | Australia |
City | Sydney |
Period | 9/02/20 → 12/02/20 |
Internet address |
Keywords
- Body centric
- Health
- Inbodied
- Wellbeing.