Abstract
Code generation is a promising new area for the automatic production of mechanics and systems in games. Generated code alone is not sufficient for inclusion in a rich, fully-designed game, however - it lacks context to bind the functionality of code to the metaphorical setting of the game. In this paper we explore potential solutions to this problem, both in terms of creative systems which co-operate with human content, and the possibility for contextual meaning in autonomous, human-free creative systems as well.
Original language | English |
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Title of host publication | Artificial Intelligence and Game Aesthetics - Papers from the 2013 AIIDE Workshop, Technical Report |
Publisher | AI Access Foundation |
Pages | 2-6 |
Number of pages | 5 |
ISBN (Print) | 9781577356349 |
Publication status | Published - 2013 |
Externally published | Yes |
Event | AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Workshop 2013 - Boston, MA, United States of America Duration: 14 Oct 2013 → 14 Oct 2013 Conference number: 9th |
Publication series
Name | AAAI Workshop - Technical Report |
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Volume | WS-13-19 |
Conference
Conference | AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Workshop 2013 |
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Abbreviated title | AIIDE Workshop 2013 |
Country/Territory | United States of America |
City | Boston, MA |
Period | 14/10/13 → 14/10/13 |