Abstract
The notion of framing computationally created artefacts - by providing a narrative context for the actions and motivations of the software - is an important part of building computationally creative software. In this paper we provide the first survey of framing in computational creativity; we provide a taxonomy of framing elements, covering motivation, implementation and rendering; and we look at future directions for framing, as well as its importance for the field's future.
Original language | English |
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Title of host publication | Proceedings of the 10th International Conference on Computational Creativity |
Editors | Kazjon Grace, Michael Cook, Dan Ventura, Mary Lou Maher |
Place of Publication | Charlotte NC USA |
Publisher | Association for Computational Creativity (ACC) |
Pages | 156-163 |
Number of pages | 8 |
ISBN (Electronic) | 9789895416011 |
Publication status | Published - 2019 |
Event | International Conference on Computational Creativity 2019 - Charlotte, United States of America Duration: 17 Jun 2019 → 21 Jun 2019 Conference number: 10th http://computationalcreativity.net/iccc2019/assets/iccc_proceedings_2019.pdf (Proceedings) http://computationalcreativity.net/iccc2019/ (Website) |
Conference
Conference | International Conference on Computational Creativity 2019 |
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Abbreviated title | ICCC 2019 |
Country/Territory | United States of America |
City | Charlotte |
Period | 17/06/19 → 21/06/19 |
Internet address |