Abstract
The field of HCI has increasingly looked at ways to support the physically active human being, however, new work suggests that the field has only begun to understand the many virtues of exertion. To further the field, we present a set of five design lenses extended primarily from sports philosophy literature to help approach exertion not just as a means of deferring death, but also as an opportunity for personal growth. The lenses facilitate learning how to appreciate a void (Reverie), welcome pleasure (Pleasure), become humble (Humility), as well as be fearful and excited simultaneously (Sublime), whilst being more carefully aware of one's own body (Oneness). Using these lenses, we articulate associated technology opportunities through related work as well as our own craft knowledge. With our work, we aim to support designers who want to facilitate the many virtues of exertion so that ultimately more people profit from the many benefits of being physically active.
Original language | English |
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Title of host publication | Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems |
Editors | Cliff Lampe, m.c. schraefel |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 2473-2487 |
Number of pages | 15 |
ISBN (Electronic) | 9781450346559 |
DOIs | |
Publication status | Published - 2017 |
Externally published | Yes |
Event | International Conference on Human Factors in Computing Systems 2017 - Colorado Convention Center, Denver, United States of America Duration: 6 May 2017 → 11 May 2017 Conference number: 35th https://chi2017.acm.org/ https://dl.acm.org/doi/proceedings/10.1145/3025453 (Proceedings) |
Conference
Conference | International Conference on Human Factors in Computing Systems 2017 |
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Abbreviated title | CHI 2017 |
Country/Territory | United States of America |
City | Denver |
Period | 6/05/17 → 11/05/17 |
Internet address |
Keywords
- Exergame
- Exertion games
- Exertion interface
- Movement-based interaction
- Sport
- Whole-body interaction