Eyewear 2018: Second workshop on eyewear computing

Benjamin Tag, Christian Holz, Paul Lukowicz, Olivier Augereau, Yuji Uema, Kai Kunze

Research output: Chapter in Book/Report/Conference proceedingConference PaperOther

4 Citations (Scopus)

Abstract

Virtual/augmented reality headsets, smart sensing glasses and similar "Smart Eyewear" have recently emerged as commercial products and can provide an interesting research platform for a range of research fields, including human-computer interaction, ubiquitous computing, pervasive sensing, and social sciences. The proposed workshop will bring together researchers from a wide range of computing disciplines, such as mobile and ubiquitous computing, eye tracking, optics, computer vision, human vision and perception, usability, as well as systems research. The workshop is a continuation from 2016 and will focus on discussing application scenarios and shared interest use cases for eyewear computing between corporate and academic researchers.

Original languageEnglish
Title of host publicationProceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers
EditorsChulhong Min, Benjamin Tag
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages964-967
Number of pages4
ISBN (Electronic)9781450359665
DOIs
Publication statusPublished - Oct 2018
Externally publishedYes
EventEyeWear 2018: Second Workshop on Eyewear Computing - 2018 International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing, Singapore, Singapore
Duration: 8 Oct 20188 Oct 2018
https://dl.acm.org/doi/proceedings/10.1145/3267305 (Proceedings)
https://eyewear.pro/eyewear2018/ (Website)

Workshop

WorkshopEyeWear 2018
Country/TerritorySingapore
CitySingapore
Period8/10/188/10/18
Internet address

Keywords

  • Activity recognition
  • Augmented reality
  • Eyewear
  • Head-mounted displays
  • Human augmentation
  • Perception-aware computing
  • Smart glasses
  • Virtual reality

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