Abstract
Curiosity–the intrinsic desire for new information–can enhance learning, memory, and exploration. Therefore, understanding how to elicit curiosity can inform the design of educational technologies. In this work, we investigate how a social peer robot’s verbal expression of curiosity is perceived, whether it can affect the emotional feeling and behavioural expression of curiosity in students, and how it impacts learning. In a between-subjects experiment, 30 participants played the game LinkIt!, a game we designed for teaching rock classification, with a robot verbally expressing: curiosity, curiosity plus rationale, or no curiosity. Results indicate that participants could recognize the robot’s curiosity and that curious robots produced both emotional and behavioural curiosity contagion effects in participants.
Original language | English |
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Title of host publication | Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems |
Editors | Anna Cox, Vassilis Kostakos |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 12 |
ISBN (Electronic) | 9781450359702 |
DOIs | |
Publication status | Published - 2 May 2019 |
Externally published | Yes |
Event | International Conference on Human Factors in Computing Systems 2019 - Glasgow, United Kingdom Duration: 4 May 2019 → 9 May 2019 Conference number: 37th https://chi2019.acm.org (Website) https://dl.acm.org/doi/proceedings/10.1145/3290605 (Proceedings) |
Conference
Conference | International Conference on Human Factors in Computing Systems 2019 |
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Abbreviated title | CHI 2019 |
Country/Territory | United Kingdom |
City | Glasgow |
Period | 4/05/19 → 9/05/19 |
Internet address |
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Keywords
- Curiosity
- Education
- Social robot behaviour