Abstract
User engagement in Virtual Reality (VR) games is crucial for creating immersive and captivating gaming experiences that meet the expectations of players. However, understanding and measuring these levels in VR games presents a challenge for game designers, as current methods, such as self-reports, may be limited in capturing the full extent of user engagement. Additionally, approaches based on biological signals to measure engagement in VR games present complications and challenges, including signal complexity, interpretation difficulties, and ethical concerns. This study explores body movements, as a novel approach to measure user engagement in VR gaming. We employ E4, emteqPRO, and off-the-shelf IMUs to measure the body movements from diverse participants engaged in multiple VR games. Further, we examine the simultaneous occurrence of player motivation and physiological responses to explore potential associations with body movements. Our findings suggest that body movements hold promise as a reliable and objective indicator of user engagement, offering game designers valuable insights on generating more engaging and immersive experiences.
| Original language | English |
|---|---|
| Title of host publication | VRST 2023 - 29th ACM Symposium on Virtual Reality Software and Technology |
| Editors | Gerd Bruder, Tabitha Peck, Stefania Serafin |
| Place of Publication | New York NY USA |
| Publisher | Association for Computing Machinery (ACM) |
| Number of pages | 8 |
| ISBN (Electronic) | 9798400703287 |
| DOIs | |
| Publication status | Published - 2023 |
| Event | ACM Symposium on Virtual Reality Software and Technology 2023 - Christchurch, New Zealand Duration: 9 Oct 2023 → 11 Oct 2023 Conference number: 29th https://dl.acm.org/doi/proceedings/10.1145/3611659 (Proceedings) https://vrst.acm.org/vrst2023/ (Website) |
Conference
| Conference | ACM Symposium on Virtual Reality Software and Technology 2023 |
|---|---|
| Abbreviated title | VRST 2023 |
| Country/Territory | New Zealand |
| City | Christchurch |
| Period | 9/10/23 → 11/10/23 |
| Internet address |
|
Keywords
- Body Movements
- Data-driven methods
- Emotions
- Engagement
- Virtual Reality Games
Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver