Exploring the learning potential of an artificial life simulation

Peta Wyeth, Helen C. Purchase

Research output: Contribution to journalArticleResearchpeer-review


CULTURE is an Artificial Life simulation that aims to provide primary school children with opportunities to become actively engaged in the high-order thinking processes of problem solving and critical thinking. A preliminary evaluation of CULTURE has found that it offers the freedom for children to take part in process-oriented learning experiences. Through providing children with opportunities to make inferences, validate results, explain discoveries and analyse situations, CULTURE encourages the development of high-order thinking skills. The evaluation found that CULTURE allows users to autonomously explore the important scientific concepts of life and living, and energy and change within a software environment that children find enjoyable and easy to use.

Original languageEnglish
Pages (from-to)229-241
Number of pages13
JournalInternational Journal of Continuing Engineering Education and Life-Long Learning
Issue number3
Publication statusPublished - 2001
Externally publishedYes


  • Artificial life simulation
  • Computer-assisted instruction
  • Higher-order thinking
  • Primary school education

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