Abstract
With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or bridging gap times. While mobile gaming is gaining popularity, mobile expression of creativity is still in its early stages.We present here a new type of mobile app - fluidic games - and illustrate our iterative approach to their design. This new type of app seamlessly integrates exploration of the design space into the actual user experience of playing the game, and aims to enrich the user experience. To better illustrate the game domain and our approach, we discuss one specific fluidic game, which is available as a commercial product. We also briefly discuss open challenges such as player support and how generative techniques can aid the exploration of the game space further.
Original language | English |
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Title of host publication | Proceedings of AISB Annual Convention 2017 |
Editors | Joanna Bryson, Marina De Vos, Julian Padget |
Place of Publication | London UK |
Publisher | Society for the Study of Artificial Intelligence and the Simulation of Behaviour |
Pages | 344-347 |
Number of pages | 4 |
ISBN (Electronic) | 9781510855366 |
Publication status | Published - 2017 |
Externally published | Yes |
Event | AISB Convention (Society for the Study of Artificial Intelligence and Simulation of Behaviour) 2017 - Bath, United Kingdom Duration: 18 Apr 2017 → 21 Apr 2017 http://aisb2017.cs.bath.ac.uk/ (Website) http://chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/http://aisb2017.cs.bath.ac.uk/conference-edition-proceedings.pdf (Proceedings) |
Conference
Conference | AISB Convention (Society for the Study of Artificial Intelligence and Simulation of Behaviour) 2017 |
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Abbreviated title | AISB 2017 |
Country/Territory | United Kingdom |
City | Bath |
Period | 18/04/17 → 21/04/17 |
Internet address |