@inbook{9b561c9fa913410f9b3c7873b31cf136,
title = "Exploring immersive analytics for built environments",
abstract = "This chapter overviews the application of immersive analytics to simulations of built environments through three distinct case studies. The first case study examines an immersive analytics approach based upon the concept of “Virtual Production Intelligence” for virtual prototyping tools throughout the planning phase of complete production sites. The second study addresses the 3D simulation of an extensive urban area (191 km2) and the attendant immersive analytic considerations in an interactive model of a sustainable city. The third study reviews how immersive analytic overlays have been applied for virtual heritage in the reconstruction and crowd simulation of the medieval Cambodian temple complex of Angkor Wat.",
keywords = "Augmented reality, CAVE, Crowd simulation, Immersive 3D visualisation, Immersive analytics, Interactive simulations, Tangible interfaces",
author = "Tom Chandler and Thomas Morgan and Kuhlen, {Torsten Wolfgang}",
year = "2018",
doi = "10.1007/978-3-030-01388-2_11",
language = "English",
isbn = "9783030013875",
series = "Lecture Notes in Computer Science ",
publisher = "Springer",
pages = "331--357",
editor = "Marriott, {Kim } and Falk Schreiber and Dwyer, {Tim } and Klein, {Karsten } and {Henry Riche}, {Nathalie } and Itoh, {Takayuki } and Stuerzlinger, {Wolfgang } and Thomas, {Bruce H.}",
booktitle = "Immersive Analytics",
edition = "1sr",
}