Exploring immersive analytics for built environments

Tom Chandler, Thomas Morgan, Torsten Wolfgang Kuhlen

Research output: Chapter in Book/Report/Conference proceedingChapter (Book)Researchpeer-review

2 Citations (Scopus)

Abstract

This chapter overviews the application of immersive analytics to simulations of built environments through three distinct case studies. The first case study examines an immersive analytics approach based upon the concept of “Virtual Production Intelligence” for virtual prototyping tools throughout the planning phase of complete production sites. The second study addresses the 3D simulation of an extensive urban area (191 km2) and the attendant immersive analytic considerations in an interactive model of a sustainable city. The third study reviews how immersive analytic overlays have been applied for virtual heritage in the reconstruction and crowd simulation of the medieval Cambodian temple complex of Angkor Wat.

Original languageEnglish
Title of host publicationImmersive Analytics
EditorsKim Marriott, Falk Schreiber, Tim Dwyer, Karsten Klein, Nathalie Henry Riche, Takayuki Itoh, Wolfgang Stuerzlinger, Bruce H. Thomas
Place of PublicationCham Switzerland
PublisherSpringer
Chapter11
Pages331-357
Number of pages27
Edition1sr
ISBN (Electronic)9783030013882
ISBN (Print)9783030013875
DOIs
Publication statusPublished - 2018

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume11190
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • Augmented reality
  • CAVE
  • Crowd simulation
  • Immersive 3D visualisation
  • Immersive analytics
  • Interactive simulations
  • Tangible interfaces

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