Abstract
According to the World Health Organization (WHO), acute cerebrovascular diseases represent the third cause of death in the Western world. Access to rehabilitation therapies is very limited and often not very personalized due to its high cost. In recent decades, the use of information and communication technologies (ICT) has become popular as a solution to extend the use of complementary therapies in people with stroke. Particularly, the use of systems that use exercise videogames (Exergames) with motion capture sensors (e.g., Kinect) and virtual reality (VR) headsets has proven to be a feasible and efficient option to promote greater interactivity with the participants and progress quantification. Although the cost of this type of motion capture sensors is low, the type of analysis carried out is often limited to isolated joints and determined by time-series analysis. This paper explores the use of non-linear analysis techniques to investigate the patterns of motor coordination recorded during the interaction with Exergames. A methodology to create phase plane and relative phase diagrams from data captured with the Kinect sensor using both off-the-shelf and VR Exergames is presented. We expose two different rehabilitation scenarios where the coordination analysis could be potentially useful, detailing the multi-joint analysis carried out as well as showing the diagrams and their interpretation. We conclude by reinforcing the need for a more comprehensive and extended analysis of human-body coordination as an important mechanism to validate the use of interactive and virtual technologies in rehabilitation.
| Original language | English |
|---|---|
| Title of host publication | HCI in Games, Serious and Immersive Games - Third International Conference, HCI-Games 2021 Held as Part of the 23rd HCI International Conference, HCII 2021 Virtual Event, July 24–29, 2021 Proceedings, Part II |
| Editors | Xiaowen Fang |
| Place of Publication | Cham Switzerland |
| Publisher | Springer |
| Pages | 372-387 |
| Number of pages | 16 |
| ISBN (Electronic) | 9783030774141 |
| ISBN (Print) | 9783030774134 |
| DOIs | |
| Publication status | Published - 2021 |
| Externally published | Yes |
| Event | International Conference on HCI in Games 2021 - Online, United States of America Duration: 24 Jul 2021 → 29 Jul 2021 Conference number: 3rd https://link.springer.com/book/10.1007/978-3-030-77414-1 (Proceedings) https://2021.hci.international/hci-games (Website) |
Publication series
| Name | Lecture Notes in Computer Science |
|---|---|
| Publisher | Springer |
| Volume | 12790 |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | International Conference on HCI in Games 2021 |
|---|---|
| Abbreviated title | HCI-Games 2021 |
| Country/Territory | United States of America |
| Period | 24/07/21 → 29/07/21 |
| Other | held as part of the 23rd International Conference, HCI International 2021 |
| Internet address |
|
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Coordination
- Dynamic system theory
- Exergames
- Phase plane diagram
- Relative phase
- Virtual reality
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