Abstract
Games research in HCI is continually interested in the human body. However, recent work suggests that the field has only begun to understand how to design bodily games. We propose that the games research field is advancing from playing with digital content using a keyboard, to using bodies to play with digital content, towards a future where we experience our bodies as digital play. To guide designers interested in supporting players to experience their bodies as play, we present two phenomenological perspectives on the human body (Körper and Leib) and articulate a suite of design tactics using our own and other people's work. We hope with this paper, we are able to help designers embrace the point that we both "have" a body and "are" a body, thereby aiding the facilitation of the many benefits of engaging the human body through games and play, and ultimately contributing to a more humanized technological future.
Original language | English |
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Title of host publication | Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems |
Editors | Anna Cox, Mark Perry |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 13 |
ISBN (Electronic) | 9781450356206, 9781450356213 |
DOIs | |
Publication status | Published - 2018 |
Externally published | Yes |
Event | International Conference on Human Factors in Computing Systems 2018 - Palais des Congrès de Montréal, Montreal, Canada Duration: 21 Apr 2018 → 26 Apr 2018 Conference number: 36th https://chi2018.acm.org/ https://dl.acm.org/doi/proceedings/10.1145/3173574 (Proceedings) |
Conference
Conference | International Conference on Human Factors in Computing Systems 2018 |
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Abbreviated title | CHI 2018 |
Country/Territory | Canada |
City | Montreal |
Period | 21/04/18 → 26/04/18 |
Internet address |
Keywords
- Exergame
- Exertion games
- Play
- Whole-body interaction