Experiencing the body as play

Florian 'Floyd' Mueller, Richard Byrne, Josh Andres, Rakesh Patibanda

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

43 Citations (Scopus)

Abstract

Games research in HCI is continually interested in the human body. However, recent work suggests that the field has only begun to understand how to design bodily games. We propose that the games research field is advancing from playing with digital content using a keyboard, to using bodies to play with digital content, towards a future where we experience our bodies as digital play. To guide designers interested in supporting players to experience their bodies as play, we present two phenomenological perspectives on the human body (Körper and Leib) and articulate a suite of design tactics using our own and other people's work. We hope with this paper, we are able to help designers embrace the point that we both "have" a body and "are" a body, thereby aiding the facilitation of the many benefits of engaging the human body through games and play, and ultimately contributing to a more humanized technological future.

Original languageEnglish
Title of host publicationProceedings of the 2018 CHI Conference on Human Factors in Computing Systems
EditorsAnna Cox, Mark Perry
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages13
ISBN (Electronic)9781450356206, 9781450356213
DOIs
Publication statusPublished - 2018
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2018 - Montreal, Canada
Duration: 21 Apr 201826 Apr 2018
Conference number: 36th
https://chi2018.acm.org/
https://dl.acm.org/doi/proceedings/10.1145/3173574 (Proceedings)

Conference

ConferenceInternational Conference on Human Factors in Computing Systems 2018
Abbreviated titleCHI 2018
CountryCanada
CityMontreal
Period21/04/1826/04/18
Internet address

Keywords

  • Exergame
  • Exertion games
  • Play
  • Whole-body interaction

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