Expanding exertion gaming

Joe Marshall, Florian 'Floyd' Mueller, Steve Benford, Sebastiaan Pijnappel

Research output: Contribution to journalArticleResearchpeer-review

21 Citations (Scopus)

Abstract

While exertion games-digital games where the outcome is determined by physical exertion-are of growing interest in HCI, we believe the current health and fitness focus in the research of exertion games limits the opportunities this field has to offer. In order to broaden the agenda on exertion games, we link the existing fields of sports and interactive entertainment (arguing these fields have much to offer) by presenting four of our own designs as case studies. Using our experiences with these designs we highlight three key strategies to guide designers in the creation of richer exertion game experiences: designing a temporal trajectory through games with reference to the way exertion changes over time, designing for the inevitable and not necessarily negative effects of pain in exertion games, and designing for the highly socially situated nature of exertion gaming.

Original languageEnglish
Pages (from-to)1-13
Number of pages13
JournalInternational Journal of Human-Computer Studies
Volume90
DOIs
Publication statusPublished - Jun 2016
Externally publishedYes

Keywords

  • Entertainment
  • Exertion
  • Exertion games
  • Games
  • Play
  • Sport

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