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Examining primary school educators' preferences for using digital versus non-digital games to support mathematics instruction

Research output: Contribution to journal › Article › Research › peer-review

Abstract

Both digital and non-digital games have been shown to be effective for supporting student engagement in mathematics. However, little is known about educator preferences for a particular game mode (i.e. digital versus non-digital), and what factors influence these preferences. To address this gap, 111 Australian primary school educators completed a questionnaire reporting on their usage of, and preferences for using, digital compared with non-digital games to support mathematics instruction. Participants were considerably more likely to use non-digital games than digital games in their classrooms, and the majority indicated a clear preference for using non-digital games. Thematic analysis revealed several themes that explained why many participants preferred non-digital games, with the most frequently coded theme being for pedagogical reasons such as: that they were better for promoting collaboration and communication; that they afforded opportunities for students to use manipulatives; and that they were easily adapted and differentiated for specific groups of students. Other notable themes included: assessment, in particular, the perception that when students played non-digital games it was easier to observe their understanding; access to, and limited awareness of, suitable digital resources; and managing the setup and delivery of the game. Implications of the findings are discussed.

Original languageEnglish
Pages (from-to)1778-1803
Number of pages26
JournalInternational Journal of Mathematical Education in Science and Technology
Volume56
Issue number9
DOIs
Publication statusPublished - 2025

Keywords

  • digital games
  • game-based learning
  • mathematics education
  • non-digital games
  • Primary education
  • teacher perspectives

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