Examining primary school educators' preferences for using digital versus non-digital games to support mathematics instruction

Research output: Contribution to journalArticleResearchpeer-review

1 Citation (Scopus)

Abstract

Both digital and non-digital games have been shown to be effective for supporting student engagement in mathematics. However, little is known about educator preferences for a particular game mode (i.e. digital versus non-digital), and what factors influence these preferences. To address this gap, 111 Australian primary school educators completed a questionnaire reporting on their usage of, and preferences for using, digital compared with non-digital games to support mathematics instruction. Participants were considerably more likely to use non-digital games than digital games in their classrooms, and the majority indicated a clear preference for using non-digital games. Thematic analysis revealed several themes that explained why many participants preferred non-digital games, with the most frequently coded theme being for pedagogical reasons such as: that they were better for promoting collaboration and communication; that they afforded opportunities for students to use manipulatives; and that they were easily adapted and differentiated for specific groups of students. Other notable themes included: assessment, in particular, the perception that when students played non-digital games it was easier to observe their understanding; access to, and limited awareness of, suitable digital resources; and managing the setup and delivery of the game. Implications of the findings are discussed.

Original languageEnglish
Number of pages26
JournalInternational Journal of Mathematical Education in Science and Technology
DOIs
Publication statusAccepted/In press - 2024

Keywords

  • digital games
  • game-based learning
  • mathematics education
  • non-digital games
  • Primary education
  • teacher perspectives

Cite this