Abstract
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion Software Ltd. Buildings are described in a custom plain-text markup language that can be parsed by Subversion's procedural generation engine, which renders the 3D models on-screen. The building descriptions are amenable to random generation, crossover and mutation, which enabled us to implement and test a user-driven evolutionary approach to building generation. We performed some fundamental experimentation with ten participants to determine how visually similar child buildings are to their parents, when generated in differing ways. We hope to demonstrate the potential of user-guided evolution for content generation in games in general, as such tools require very little training, time or effort to be employed effectively.
Original language | English |
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Title of host publication | Applications of Evolutionary Computation - EvoApplicatons 2010 |
Subtitle of host publication | EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Proceedings |
Pages | 111-120 |
Number of pages | 10 |
Edition | PART 1 |
DOIs | |
Publication status | Published - 21 May 2010 |
Externally published | Yes |
Event | European Workshop on Bio-inspired Algorithms in Games 2010 - Istanbul, Turkey Duration: 7 Apr 2010 → 9 Apr 2010 Conference number: 2nd https://link.springer.com/book/10.1007/978-3-642-12239-2 (Proceedings) |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Number | PART 1 |
Volume | 6024 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Workshop
Workshop | European Workshop on Bio-inspired Algorithms in Games 2010 |
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Abbreviated title | EvoGAMES 2010 |
Country/Territory | Turkey |
City | Istanbul |
Period | 7/04/10 → 9/04/10 |
Internet address |
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