Evoking inspiration for game jam ideas

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Abstract

Game jam participants, or "jammers" for short, are under time and pressure to make a playable prototype. With limited resource, they cannot rely on serendipity to encounter new ideas. As game jam themes can be a major inspiration in evoking design in jams, the role of idea generation toolkits seem diminished. Few game jams provide prizes, because game jams are not competitions, but a compressed, cooperative development environment to learn, experiment, and share results. This makes it an ideal situation to employ idea generation toolkits. We investigated how jammers use these idea generation toolkits, and how might they aid in inspiring evocative ideas. Our survey of idea generation toolkits show that experienced jammers tend to experiment with new ideas, and largely possess intrinsic motivations to participate.

Original languageEnglish
Title of host publicationICGJ '17: Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery (ACM)
Pages6-9
Number of pages4
ISBN (Electronic)9781450347976
DOIs
Publication statusPublished - 26 Feb 2017
Externally publishedYes
Event2nd International Conference on Game Jams, Hackathons, and Game Creation Events, ICGJ 2017 - San Francisco, United States of America
Duration: 26 Feb 2017 → …

Publication series

NameACM International Conference Proceeding Series

Conference

Conference2nd International Conference on Game Jams, Hackathons, and Game Creation Events, ICGJ 2017
CountryUnited States of America
CitySan Francisco
Period26/02/17 → …

Keywords

  • Brainstorming
  • Collaborative learning
  • Connected ideas
  • Design toolkit
  • Game jam
  • Idea generation

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