Evaluating user experiences in games

Regina Bernhaupt, Wijnand Ijsselsteijn, Florian Mueller, Manfred Tscheligi, Dennis Wixon

Research output: Chapter in Book/Report/Conference proceedingConference PaperOtherpeer-review

39 Citations (Scopus)


Game players enjoy computer games for their leisure and enjoyment factor, social reasons, the challenge they provide, and to use them as a platform for performance and self expression. However, designing for this kind of user experience is often done intuitively, in a rather ad-hoc fashion and without an appropriate understanding of the criteria, methods, and tools that can guide game designers towards creating a fun or engaging experience. This workshop addresses current needs in the games developers' community and industry to evaluate the overall user experience of games. New forms of interaction techniques, like gestures, eye-tracking and bio-physiological input and feedback have recently been utilized as evaluation methods for an enhanced user experience, but with mixed results. Mostly standard usability evaluation methods, derived from work applications, are used during game development instead. This workshop intends to bring together practitioners and researchers sharing their experiences using conventional and experimental methods to investigate user experience in games.

Original languageEnglish
Title of host publicationCHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery (ACM)
Number of pages4
Publication statusPublished - 2008
Externally publishedYes
EventInternational Conference on Human Factors in Computing Systems 2008 - Florence, Italy
Duration: 5 Apr 200810 Apr 2008
Conference number: 26th


ConferenceInternational Conference on Human Factors in Computing Systems 2008
Abbreviated titleCHI 2008
OtherThe 26th Annual CHI Conference on Human Factors in Computing Systems
April 5-10, 2008 in Florence, Italy
Internet address


  • Fun
  • Funology
  • Games
  • Gaming concepts
  • User experience

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