TY - JOUR
T1 - Enhancing the learning of multi-level undergraduate Chinese language with a 3D immersive experience - An exploratory study
AU - Wang, Yanjun
AU - Grant, Scott
AU - Grist, Matthew
PY - 2021
Y1 - 2021
N2 - The article reports on a study that incorporated an immersive 3 D virtual environment, created in Second Life (SL) into the curriculum of a Chinese program, including its development, implementation and evaluation. This innovation supplemented classroom teaching of Chinese language throughout one semester at a regional Australian university. Using the existing resource called Chinese Island (CI) created by a major urban Australian university, the primary aim of this study was to probe student’s perceptions about the resource. Due to curriculum differences between two universities, customised language and culture learning tasks based on the learnt textbook content were designed on CI, with instructions and associated quizzes hosted in a private Moodle site—a widely-used learning management system (LMS) environment. Twenty-eight mixed-level undergraduate Chinese as a foreign language (CFL) students participated in a survey, and seven of these students were interviewed. The questionnaire and interview data were collected and analysed during the study. Following analysis, results indicated that students welcomed the experiential learning opportunity to explore Chinese culture and language outside the classroom afforded by CI. Anecdotal evidence suggested that students became more aware of the complicated pragmatic issues in real life communication. The survey results, including the participants’ responses to open-ended questions, are discussed in this paper. Pedagogical implications and directions for further research are also considered.
AB - The article reports on a study that incorporated an immersive 3 D virtual environment, created in Second Life (SL) into the curriculum of a Chinese program, including its development, implementation and evaluation. This innovation supplemented classroom teaching of Chinese language throughout one semester at a regional Australian university. Using the existing resource called Chinese Island (CI) created by a major urban Australian university, the primary aim of this study was to probe student’s perceptions about the resource. Due to curriculum differences between two universities, customised language and culture learning tasks based on the learnt textbook content were designed on CI, with instructions and associated quizzes hosted in a private Moodle site—a widely-used learning management system (LMS) environment. Twenty-eight mixed-level undergraduate Chinese as a foreign language (CFL) students participated in a survey, and seven of these students were interviewed. The questionnaire and interview data were collected and analysed during the study. Following analysis, results indicated that students welcomed the experiential learning opportunity to explore Chinese culture and language outside the classroom afforded by CI. Anecdotal evidence suggested that students became more aware of the complicated pragmatic issues in real life communication. The survey results, including the participants’ responses to open-ended questions, are discussed in this paper. Pedagogical implications and directions for further research are also considered.
KW - Chinese as a foreign language (CFL)
KW - experiential learning
KW - foreign language classroom
KW - immersive 3D virtual environment
KW - Second Life (SL)
UR - http://www.scopus.com/inward/record.url?scp=85087632242&partnerID=8YFLogxK
U2 - 10.1080/09588221.2020.1774614
DO - 10.1080/09588221.2020.1774614
M3 - Article
AN - SCOPUS:85087632242
VL - 34
SP - 114
EP - 132
JO - Computer Assisted Language Learning
JF - Computer Assisted Language Learning
SN - 0958-8221
IS - 1-2
ER -