Embodied gesture interaction for immersive maps

Rhys Newbury, Kadek Ananta Satriadi, Jesse Bolton, Jiazhou Liu, Maxime Cordeil, Arnaud Prouzeau, Bernhard Jenny

Research output: Contribution to journalArticleResearchpeer-review

20 Citations (Scopus)


With the increasing availability of head-mounted displays for virtual reality and augmented reality, we can create immersive maps in which the user is closer to the data. Embodiment is a key concept, allowing the user to act upon virtual objects in an immersive environment. Our work explores the use of embodied interaction for immersive maps. We propose four design considerations for embodied maps and embodied gesture interaction with immersive maps: object presence, consistent physics, human body skills, and direct manipulation. We present an example of an immersive flow map with a series of novel embodied gesture interactions, which adhere to the proposed design considerations. The embodied interactions allow users to directly manipulate immersive flow maps and explore origin-destination flow data in novel ways. Authors of immersive maps can use the four proposed design considerations for creating embodied gesture interactions. The discussed example interactions apply to diverse types of immersive maps and will hopefully incite others to invent more embodied interactions for immersive maps.

Original languageEnglish
Pages (from-to)417-431
Number of pages15
JournalCartography and Geographic Information Science
Issue number5
Publication statusPublished - 15 Jun 2021


  • augmented reality
  • Embodied interaction
  • embodiment
  • immersive analytics
  • immersive map
  • origin-destination flow map
  • virtual reality

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