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Effects of Virtual Controller Representation and Virtuality on Selection Performance in Extended Reality

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

We present an experiment exploring how the controller's virtual representation impacts target acquisition performance across MR and VR contexts. Participants performed selection tasks comparing four visual configurations: a virtual controller, a virtual hand, both the controller and the hand, and neither representation. We found performance comparable between VR and MR, and switching between them did not impact the user's ability to perform basic tasks. Controller representations mimicking reality enhanced performance across both modes. However, users perceived performance differently in MR, indicating the need for unique MR design considerations, particularly regarding spatial awareness.

Original languageEnglish
Title of host publicationProceedings VRST 2025 - 31st ACM Symposium on Virtual Reality Software and Technology
EditorsAnil Ufuk Batmaz, Mayra D. Barrera Machuca, Francisco R. Ortega, Daniel Zielasko, Kangsoo Kim, Rick Skarbez, Lucas Plabst, Amy Banic, Mine Sarac Stroppa
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages11
ISBN (Electronic)9798400721182
DOIs
Publication statusPublished - 2025
Externally publishedYes
EventACM Symposium on Virtual Reality Software and Technology 2025 - Montreal, Canada
Duration: 12 Nov 202514 Nov 2025
Conference number: 31st
https://dl.acm.org/doi/proceedings/10.1145/3756884 (Proceedings)
https://vrst.acm.org/vrst2025/ (Website)

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
PublisherAssociation for Computing Machinery (ACM)
VolumePart of 215351

Conference

ConferenceACM Symposium on Virtual Reality Software and Technology 2025
Abbreviated titleVRST 2025
Country/TerritoryCanada
CityMontreal
Period12/11/2514/11/25
Internet address

Keywords

  • Extended Reality
  • Human-computer interaction
  • Virtual Reality Mixed Reality

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