Abstract
We present an experiment exploring how the controller's virtual representation impacts target acquisition performance across MR and VR contexts. Participants performed selection tasks comparing four visual configurations: a virtual controller, a virtual hand, both the controller and the hand, and neither representation. We found performance comparable between VR and MR, and switching between them did not impact the user's ability to perform basic tasks. Controller representations mimicking reality enhanced performance across both modes. However, users perceived performance differently in MR, indicating the need for unique MR design considerations, particularly regarding spatial awareness.
| Original language | English |
|---|---|
| Title of host publication | Proceedings VRST 2025 - 31st ACM Symposium on Virtual Reality Software and Technology |
| Editors | Anil Ufuk Batmaz, Mayra D. Barrera Machuca, Francisco R. Ortega, Daniel Zielasko, Kangsoo Kim, Rick Skarbez, Lucas Plabst, Amy Banic, Mine Sarac Stroppa |
| Place of Publication | New York NY USA |
| Publisher | Association for Computing Machinery (ACM) |
| Number of pages | 11 |
| ISBN (Electronic) | 9798400721182 |
| DOIs | |
| Publication status | Published - 2025 |
| Externally published | Yes |
| Event | ACM Symposium on Virtual Reality Software and Technology 2025 - Montreal, Canada Duration: 12 Nov 2025 → 14 Nov 2025 Conference number: 31st https://dl.acm.org/doi/proceedings/10.1145/3756884 (Proceedings) https://vrst.acm.org/vrst2025/ (Website) |
Publication series
| Name | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST |
|---|---|
| Publisher | Association for Computing Machinery (ACM) |
| Volume | Part of 215351 |
Conference
| Conference | ACM Symposium on Virtual Reality Software and Technology 2025 |
|---|---|
| Abbreviated title | VRST 2025 |
| Country/Territory | Canada |
| City | Montreal |
| Period | 12/11/25 → 14/11/25 |
| Internet address |
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Keywords
- Extended Reality
- Human-computer interaction
- Virtual Reality Mixed Reality
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