Editorial. Digital games and learning

Francesca Dagnino, Marcello Passarelli, Carlo Perrotta, Donatella Persico

    Research output: Contribution to journalEditorialOtherpeer-review

    Abstract

    This special issue aims to increase the body of knowledge and evidence concerning the learning potential of video games and gamification, as well as the problems associated with educational uses of games (Persico, Passarelli, Dagnino, Manganello, Earp, & Pozzi, 2019). The selection of papers presented here has been informed by this overarching aim. At the same time, we hope that educators planning to employ games in their classes will find that they provide inspiring examples of educational uses of games. Since designing appropriate and pedagogically sound game-based learning interventions is a difficult endeavour, we do hope that the following articles will contribute to dissipate the fog that often envelops design principles for Game-Based Learning.
    Original languageEnglish
    Pages (from-to)87-90
    Number of pages4
    JournalItalian Journal of Educational Technology
    Volume27
    Issue number2
    DOIs
    Publication statusPublished - 2019

    Cite this