Abstract
Preserving the edges in depth compression is important for improving the synthesized view quality, this paper presents a novel edge-preserving depth up-sampling method for down/up sampling-based depth coding using both the texture and depth information. We take into account the edge similarity between depth maps and their corresponding texture images as well as the structural similarity among depth maps to build a weight model. Based on the weight model, the optimal MMSE up-sampling coefficients are estimated from the local covariance coefficients of the down-sampled depth map. Experimental results show that our proposed interpolation method for down/up sampling-based depth coding improves both the coding efficiency and synthesized view quality.
Original language | English |
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Title of host publication | 2012 IEEE International Conference on Image Processing, ICIP 2012 - Proceedings |
Publisher | IEEE, Institute of Electrical and Electronics Engineers |
Pages | 1301-1304 |
Number of pages | 4 |
ISBN (Print) | 9781467325332 |
DOIs | |
Publication status | Published - 2012 |
Externally published | Yes |
Event | IEEE International Conference on Image Processing 2012 - Coronado Springs - Disney World, Orlando, United States of America Duration: 30 Sep 2012 → 3 Oct 2012 Conference number: 19th https://ieeexplore.ieee.org/xpl/conhome/6451323/proceeding (Proceedings) |
Conference
Conference | IEEE International Conference on Image Processing 2012 |
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Abbreviated title | ICIP 2012 |
Country/Territory | United States of America |
City | Orlando |
Period | 30/09/12 → 3/10/12 |
Internet address |
Keywords
- 3D video
- down/up sampling-based depth coding
- edge-preserving interpolation
- view synthesis