Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data

Florian 'Floyd' Mueller, Wouter Walmink

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

3 Citations (Scopus)

Abstract

New sensor technologies, especially for body related activities, offer new opportunities for play, sparking research into new styles of game interactions. However, how this new sensor data can be utilized for engaging play experiences is not yet fully understood. In order to explore this opportunity, we designed Duel Reality, a novel sword-fighting game offering new gameplay experiences through intentionally hiding real-time body data. In order to articulate the opportunities afforded by novel sensing technology around the body, we identify two key concepts around this topic based on our design knowledge and articulate four challenges when creating novel gameplay using these sensors. With our work, we aim to support game designers who are interested in facilitating novel play experiences through the use of emerging sensing technologies that are concerned with the players' bodies.

Original languageEnglish
Title of host publicationIE 2013 - Proceedings of the 9th Australasian Conference on Interactive Entertainment
Subtitle of host publicationMatters of Life and Death
PublisherAssociation for Computing Machinery (ACM)
ISBN (Print)9781450322546
DOIs
Publication statusPublished - 2013
Externally publishedYes
EventAustralasian Conference on Interactive Entertainment 2013: Matters of Life and Death - Melbourne, VIC, Australia
Duration: 30 Sep 20131 Oct 2013
Conference number: 9th

Conference

ConferenceAustralasian Conference on Interactive Entertainment 2013
Abbreviated titleIE 2013
CountryAustralia
CityMelbourne, VIC
Period30/09/131/10/13

Keywords

  • Bodily interaction
  • Exertion interface
  • Fencing
  • Gaming
  • Kinesthetic
  • Social play
  • Sword
  • Whole-body interaction

Cite this

Mueller, F. F., & Walmink, W. (2013). Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data. In IE 2013 - Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death [3] Association for Computing Machinery (ACM). https://doi.org/10.1145/2513002.2513021