Do primary school teachers prefer digital or non-digital games to support mathematics instruction?

James Russo, Anne Roche

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Abstract

In this paper we explored primary school teachers preference for different game modes to support mathematics teaching and learning. Eighty-four teachers played digital and non-digital addition and subtraction games that were functionally equivalent during professional learning workshops. Most teachers indicated that they would be more likely to use the non-digital mode; despite more mixed views around perceived effectiveness for supporting learning and anticipated student preferences. Key reasons as to why teachers tended to prefer non-digital or digital games are examined.
Original languageEnglish
Title of host publicationSurfing the waves of mathematics education
Subtitle of host publicationProceedings of the 46th Annual Conference of The Mathematics Education Research Group of Australasia
EditorsJana Višňovská, Emily Ross, Seyum Getenet
Place of PublicationAdelaide SA Australia
PublisherMathematics Education Research Group of Australasia (MERGA)
Pages463-470
Number of pages8
Edition1st
ISBN (Print)9781920846350
Publication statusPublished - 2024
EventAnnual conference of the Mathematics Education Research Group of Australasia 2024: Surfing the Waves of Mathematics Education - Griffith University, Gold Coast, Australia
Duration: 30 Jun 20244 Jul 2024
Conference number: 46th
https://merga.net.au/merga-annual-conference/

Conference

ConferenceAnnual conference of the Mathematics Education Research Group of Australasia 2024
Abbreviated titleMERGA 2024
Country/TerritoryAustralia
CityGold Coast
Period30/06/244/07/24
Internet address

Keywords

  • mathematics education
  • game-based learning
  • non-digital games
  • digital games
  • teacher views
  • mathematical games
  • primary school

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