Abstract
With the growing availability and easy use of digital devices, our youngest citizens can now engage in new ways of playing (Burke, 2013) both online andoffline (Marsh, 2013). In this context, calls for re-conceptualising what is digital play have been noted (Zevenbergen, 2007), but no agreement or common perspective on what constitutes digital play has been given. What is evident is a diverse range of descriptions of play within these digital contexts. There is limited theoretical discussion about what might constitute the specific nature of digital play (Kucirkova et al., 2014), and, as such, researchers do not always make clear what theoretical assumptions or model of play they are using when reporting findings. In this chapter, a theoretical discussion on what constitutes a cultural–historical conception of digital play is presented. Four key concepts from Vygotsky’s (1966) original conception of play are used to frame this discussion, where the psychological nature of digital play is foregrounded.Together, these four characteristics can guide researchers, educators, and app designers about what are the unique psychological determinants of digital play.
Original language | English |
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Title of host publication | Apps, Technology and Younger Learners |
Subtitle of host publication | International Evidence for Teaching |
Editors | Natalia Kucirkova, Garry Falloon |
Place of Publication | New York NY USA |
Publisher | Routledge |
Chapter | 16 |
Pages | 223-234 |
Number of pages | 12 |
Edition | 1st |
ISBN (Electronic) | 9781317402473 |
ISBN (Print) | 9781138927872 |
Publication status | Published - 2017 |
Keywords
- Learning
- digital play
- imagination
- creativity
- scaffolding
- self regulation
- pivots