TY - JOUR
T1 - Development and deployment of an immersive learning environment for enhancing process systems engineering concepts
AU - Norton, Christine
AU - Cameron, Ian
AU - Crosthwaite, Caroline
AU - Balliu, Nicoleta
AU - Tade, Moses
AU - Shallcross, David
AU - Hoadley, Andrew
AU - Barton, Geoff
AU - Kavanagh, John
PY - 2008/12/1
Y1 - 2008/12/1
N2 - This work differentiates itself from most educational based multimedia resources by catering for two distinct audience groups. The first group is undergraduate process engineering students in a number of Australian institutions, whereas the second group represents operational staff at the industrial facilities covered by the interface. This presents challenges in pedagogy, educational pitch, industrial relations and project management. It has also added a sales driver to the project as we market the resource to industry as an operator training resource. The learning environment is based around spherical imagery of real operating plants coupled with interactive embedded activities and content. This virtual reality (VR) learning tool has been developed by applying aspects of relevant educational theory and proven instructive teaching approaches. Principles such as constructivism, interactivity, cognitive load and learner-centred design have been central considerations when constructing and structuring this resource. Structural challenges include determining a framework for the basic environment, the repository for the VR and activities, as well as the development of a learning platform arrangement to support self-directed learning in the interface. Some of the system's current functionality is demonstrated through snapshots of the screen configuration. Future developments within the interface are revealed. Crown
AB - This work differentiates itself from most educational based multimedia resources by catering for two distinct audience groups. The first group is undergraduate process engineering students in a number of Australian institutions, whereas the second group represents operational staff at the industrial facilities covered by the interface. This presents challenges in pedagogy, educational pitch, industrial relations and project management. It has also added a sales driver to the project as we market the resource to industry as an operator training resource. The learning environment is based around spherical imagery of real operating plants coupled with interactive embedded activities and content. This virtual reality (VR) learning tool has been developed by applying aspects of relevant educational theory and proven instructive teaching approaches. Principles such as constructivism, interactivity, cognitive load and learner-centred design have been central considerations when constructing and structuring this resource. Structural challenges include determining a framework for the basic environment, the repository for the VR and activities, as well as the development of a learning platform arrangement to support self-directed learning in the interface. Some of the system's current functionality is demonstrated through snapshots of the screen configuration. Future developments within the interface are revealed. Crown
KW - Immersive environment
KW - Process engineering
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/55049092822
U2 - 10.1016/j.ece.2008.04.001
DO - 10.1016/j.ece.2008.04.001
M3 - Article
AN - SCOPUS:55049092822
SN - 1749-7728
VL - 3
JO - Education for Chemical Engineers
JF - Education for Chemical Engineers
IS - 2
ER -