Abstract
Virtual Reality (VR) installations using head-mounted displays (HMD) are becoming increasingly popular in public spaces. However, VR's immersive nature engages only the HMD wearer and excludes everyone else in the public space, and there is little design knowledge of how to engage those not wearing an HMD. To address this, we draw from our experiences of having designed seven public VR installations to present a design space around the dimensions of "agency"and "interest"with four user engagement frames to articulate twelve different user roles. To guide designers to support all roles and to transition users between those roles, we complement the design space with a set of design tactics for public VR installations. We hope that these combined contributions will help designers engage more people with VR installations so that ultimately more people benefit from what VR has to offer.
Original language | English |
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Title of host publication | DIS 2022 - Proceedings of the 2022 ACM Designing Interactive Systems Conference |
Editors | Ran Zhou, Shaun Bangay, Thuong Hoang |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 792-806 |
Number of pages | 15 |
ISBN (Electronic) | 9781450393584 |
DOIs | |
Publication status | Published - 2022 |
Event | Designing Interactive Systems 2022 - Online, Australia Duration: 13 Jun 2022 → 17 Jun 2022 https://dl.acm.org/doi/proceedings/10.1145/3532106 (Proceedings) https://dis.acm.org/2022/ (Website) |
Conference
Conference | Designing Interactive Systems 2022 |
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Abbreviated title | DIS 2022 |
Country/Territory | Australia |
Period | 13/06/22 → 17/06/22 |
Internet address |
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Keywords
- Audiences
- Public
- Virtual Reality