Designing Philadelphia land science as a game to promote identity exploration

Amanda Barany, Mamta Shah, Jessica Cellitti, Migela Duka, Zachari Swiecki, Amanda Evenstone, Hannah Kinley, Peter Quigley, David Williamson Shaffer, Aroutis Foster

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearch

1 Citation (Scopus)

Abstract

Few digital tools are designed to support identity exploration around careers in science, technology, engineering, and mathematics (STEM) that may help close existing representation gaps in STEM fields. The aim of this project is to inform the design of games that facilitate learning as identity change as defined by the Projective Reflection theoretical framework. Projective Reflection is the process by which a person who is engaging in digital gameplay or a virtual environment constructs and/or enacts an identity that has the potential to modify the person's possible/future self and lead to a new sense of identity in a domain (Foster, 2014). This paper reports on Philadelphia Land Science, an educational web-based game that allows players to explore roles related to urban planning and environmental science careers as they connect to a Philadelphia context. We describe game design and iterative changes as backed by theory and existing research. The game iteration is detailed in terms of the embedded content, the pedagogical approaches used, and the technological features that support the learning goals.

Original languageEnglish
Title of host publication14th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2017)
Subtitle of host publicationCognition and Exploratory Learning in Digital Age
EditorsDemetrios G. Sampson, Dirk Ifenthaler, J. Michael Spector, Pedro Isaias
Place of PublicationLisbon Portugal
PublisherIADIS Press
Pages291-296
Number of pages6
ISBN (Electronic)9789898533685, 9781510853201
Publication statusPublished - 2018
Externally publishedYes
EventInternational Conference on Cognition and Exploratory Learning in Digital Age (CELDA) 2017 - Vilamoura, Algarve, Portugal
Duration: 18 Oct 201720 Oct 2017
Conference number: 14th
http://celda-conf.org/oldconferences/2017/ (Website)

Publication series

Name14th International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2017

Conference

ConferenceInternational Conference on Cognition and Exploratory Learning in Digital Age (CELDA) 2017
Abbreviated titleCELDA 2017
Country/TerritoryPortugal
CityVilamoura, Algarve
Period18/10/1720/10/17
Internet address

Keywords

  • Game Design
  • Game-Based Learning
  • Identity Change
  • Identity Exploration
  • Projective Reflection
  • STEM

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