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Designing mediated combat play

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

Supporting physical exertion is a growing trend in digital technology design. However, most experiences focus on bodily actions in which participants act independently of each other. In contrast, we focus on virtual body-to-body interactions between multiple participants, inspired by combat-oriented sports such as boxing that highlight the need to act while avoiding reciprocal bodily action. Mediating such body-to-body interactions with technology is challenging, particularly when participants are not colocated. Prior systems have often involved a mixture of novel physical interfaces and interactions through virtual avatars. This paper charts a design space for virtual combat play experiences and offers a set of design dimensions and recommendations for future systems. We draw on our experiences of designing and evaluating Remote Impact - a boxing-style exertion game involving aggressive bodily interaction with a large force-sensing projection surface. By expanding our knowledge of mediated exertion with an understanding of combat interactions we extend the social experience space of exertion play. Copyright is held by the owner/author(s).

Original languageEnglish
Title of host publicationEighth International Conference on Tangible, Embedded and Embodied Interaction, Munich, Germany, February 16-19, 2014
Subtitle of host publicationProceedings
EditorsSaskia Bakker, Lian Loke, Alexander De Luca
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Pages149-156
Number of pages8
ISBN (Electronic)9781450326353
DOIs
Publication statusPublished - 2014
Externally publishedYes
EventTangible, Embedded, and Embodied Interaction 2014 - Munich, Germany
Duration: 16 Feb 201419 Feb 2014
Conference number: 8th
https://tei.acm.org/2014/
https://dl.acm.org/doi/proceedings/10.1145/2540930 (Proceedings)

Conference

ConferenceTangible, Embedded, and Embodied Interaction 2014
Abbreviated titleTEI 2014
Country/TerritoryGermany
CityMunich
Period16/02/1419/02/14
Internet address

Keywords

  • Combat
  • Distributed interaction
  • Exergame
  • Exertion game
  • Exertion interface
  • Sport
  • Whole-body interaction

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