Abstract
Supporting physical exertion is a growing trend in digital technology design. However, most experiences focus on bodily actions in which participants act independently of each other. In contrast, we focus on virtual body-to-body interactions between multiple participants, inspired by combat-oriented sports such as boxing that highlight the need to act while avoiding reciprocal bodily action. Mediating such body-to-body interactions with technology is challenging, particularly when participants are not colocated. Prior systems have often involved a mixture of novel physical interfaces and interactions through virtual avatars. This paper charts a design space for virtual combat play experiences and offers a set of design dimensions and recommendations for future systems. We draw on our experiences of designing and evaluating Remote Impact - a boxing-style exertion game involving aggressive bodily interaction with a large force-sensing projection surface. By expanding our knowledge of mediated exertion with an understanding of combat interactions we extend the social experience space of exertion play. Copyright is held by the owner/author(s).
| Original language | English |
|---|---|
| Title of host publication | Eighth International Conference on Tangible, Embedded and Embodied Interaction, Munich, Germany, February 16-19, 2014 |
| Subtitle of host publication | Proceedings |
| Editors | Saskia Bakker, Lian Loke, Alexander De Luca |
| Place of Publication | New York NY USA |
| Publisher | Association for Computing Machinery (ACM) |
| Pages | 149-156 |
| Number of pages | 8 |
| ISBN (Electronic) | 9781450326353 |
| DOIs | |
| Publication status | Published - 2014 |
| Externally published | Yes |
| Event | Tangible, Embedded, and Embodied Interaction 2014 - Munich, Germany Duration: 16 Feb 2014 → 19 Feb 2014 Conference number: 8th https://tei.acm.org/2014/ https://dl.acm.org/doi/proceedings/10.1145/2540930 (Proceedings) |
Conference
| Conference | Tangible, Embedded, and Embodied Interaction 2014 |
|---|---|
| Abbreviated title | TEI 2014 |
| Country/Territory | Germany |
| City | Munich |
| Period | 16/02/14 → 19/02/14 |
| Internet address |
Keywords
- Combat
- Distributed interaction
- Exergame
- Exertion game
- Exertion interface
- Sport
- Whole-body interaction
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