Designing for social and physical interaction in exertion games

Floyd 'Floyd' Mueller, Martin Gibbs, Frank Vetere

Research output: Chapter in Book/Report/Conference proceedingChapter (Book)Researchpeer-review

Abstract

Exertion games lend themselves to facilitating social and physical interactions, in particular when compared to button-press games. However, there is little understanding of how specific aspects of an exertion game’s design can facilitate these social and physical interactions. In response, we present a set of design themes based on our analysis of players’ experiences with a distributed table tennis game. The themes are: Shared Object, Anticipation, Secondary Performance, Movement Variety, and Uncertainty. We hope that these themes can guide other designers who aim to support social and physical interaction in order to support players profiting from the many associated benefits
Original languageEnglish
Title of host publicationPlayful User Interfaces
Subtitle of host publicationInterfaces that Invite Social and Physical Interaction
EditorsAnton Nijholt
Place of PublicationSingapore Singapore
PublisherSpringer
Chapter11
Pages227-251
Number of pages25
ISBN (Electronic)9789814560962
ISBN (Print)9789814560955
DOIs
Publication statusPublished - 2014
Externally publishedYes

Publication series

NameGaming Media and Social Effects
PublisherSpringer
ISSN (Print)2197-9685
ISSN (Electronic)2197-9693

Keywords

  • Exertion games
  • Social interaction
  • Physical interaction
  • Design
  • Shared objects

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