Abstract
The underwater domain is an alluring 'other world', inviting of human-aquatic interactivity and bodily play and yet it is also an extreme environment as it is inhospitable to support human life without external air-supply. Playful interactions are therefore matters of life and death in the underwater domain. We correlated data on human-aquatic interactions and narcosis with a range of game design principals to produce a design pallet for digital underwater play from water level to 30m depth. We also present a proof-of-concept system called Gravity Well as an exemplary research tool. Through our work, we aim to inspire other researchers and designers to consider creating digital play in and under water.
| Original language | English |
|---|---|
| Title of host publication | IE 2013 - Proceedings of the 9th Australasian Conference on Interactive Entertainment |
| Subtitle of host publication | Matters of Life and Death |
| Publisher | Association for Computing Machinery (ACM) |
| ISBN (Print) | 9781450322546 |
| DOIs | |
| Publication status | Published - 2013 |
| Externally published | Yes |
| Event | Australasian Conference on Interactive Entertainment 2013: Matters of Life and Death - Melbourne, VIC, Australia Duration: 30 Sept 2013 → 1 Oct 2013 Conference number: 9th |
Conference
| Conference | Australasian Conference on Interactive Entertainment 2013 |
|---|---|
| Abbreviated title | IE 2013 |
| Country/Territory | Australia |
| City | Melbourne, VIC |
| Period | 30/09/13 → 1/10/13 |
Keywords
- Aquabatics
- Diving
- Exertion games
- Underwater robotics