Abstract
The underwater domain is an alluring 'other world', inviting of human-aquatic interactivity and bodily play and yet it is also an extreme environment as it is inhospitable to support human life without external air-supply. Playful interactions are therefore matters of life and death in the underwater domain. We correlated data on human-aquatic interactions and narcosis with a range of game design principals to produce a design pallet for digital underwater play from water level to 30m depth. We also present a proof-of-concept system called Gravity Well as an exemplary research tool. Through our work, we aim to inspire other researchers and designers to consider creating digital play in and under water.
Original language | English |
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Title of host publication | IE 2013 - Proceedings of the 9th Australasian Conference on Interactive Entertainment |
Subtitle of host publication | Matters of Life and Death |
Publisher | Association for Computing Machinery (ACM) |
ISBN (Print) | 9781450322546 |
DOIs | |
Publication status | Published - 2013 |
Externally published | Yes |
Event | Australasian Conference on Interactive Entertainment 2013: Matters of Life and Death - Melbourne, VIC, Australia Duration: 30 Sept 2013 → 1 Oct 2013 Conference number: 9th |
Conference
Conference | Australasian Conference on Interactive Entertainment 2013 |
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Abbreviated title | IE 2013 |
Country/Territory | Australia |
City | Melbourne, VIC |
Period | 30/09/13 → 1/10/13 |
Keywords
- Aquabatics
- Diving
- Exertion games
- Underwater robotics