Designing for depth: underwater play

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

4 Citations (Scopus)

Abstract

The underwater domain is an alluring 'other world', inviting of human-aquatic interactivity and bodily play and yet it is also an extreme environment as it is inhospitable to support human life without external air-supply. Playful interactions are therefore matters of life and death in the underwater domain. We correlated data on human-aquatic interactions and narcosis with a range of game design principals to produce a design pallet for digital underwater play from water level to 30m depth. We also present a proof-of-concept system called Gravity Well as an exemplary research tool. Through our work, we aim to inspire other researchers and designers to consider creating digital play in and under water.

Original languageEnglish
Title of host publicationIE 2013 - Proceedings of the 9th Australasian Conference on Interactive Entertainment
Subtitle of host publicationMatters of Life and Death
PublisherAssociation for Computing Machinery (ACM)
ISBN (Print)9781450322546
DOIs
Publication statusPublished - 2013
Externally publishedYes
EventAustralasian Conference on Interactive Entertainment 2013: Matters of Life and Death - Melbourne, VIC, Australia
Duration: 30 Sep 20131 Oct 2013
Conference number: 9th

Conference

ConferenceAustralasian Conference on Interactive Entertainment 2013
Abbreviated titleIE 2013
CountryAustralia
CityMelbourne, VIC
Period30/09/131/10/13

Keywords

  • Aquabatics
  • Diving
  • Exertion games
  • Underwater robotics

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